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Concurrency Patterns in Go: A Guide to Goroutines and Channels

Go's built-in concurrency primitives, goroutines and channels, offer a powerful and elegant model for writing concurrent software. This guide explores fundamental patterns like fan-out/fan-in, worker

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Concurrency Patterns in Go: A Guide to Goroutines and Channels

Concurrency is a first-class citizen in the Go programming language. Unlike many languages that treat it as a complex add-on, Go provides elegant, built-in primitives: goroutines and channels. These tools enable developers to write concurrent programs that are not only performant but also more readable and maintainable. This article explores essential concurrency patterns that form the backbone of effective Go applications.

The Foundation: Goroutines and Channels

A goroutine is a lightweight thread managed by the Go runtime. You can launch one with the simple go keyword. Goroutines are incredibly cheap, allowing you to run hundreds of thousands concurrently. A channel is a typed conduit through which you can send and receive values with the channel operator <-. Channels are the primary way goroutines communicate and synchronize execution, preventing race conditions by design when used correctly.

Essential Concurrency Patterns

1. The Worker Pool Pattern

Instead of spawning an unbounded number of goroutines, a worker pool creates a fixed number of "worker" goroutines to process tasks from a queue. This pattern controls resource consumption and is ideal for limiting load on databases, APIs, or the system itself.

jobs := make(chan int, 100) results := make(chan int, 100) // Start 3 workers for w := 1; w 

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